5 years ago, people thought nothing of spending £45 on a console game and playing it for a few hours before they were bored, but now
the mobile generation expect the same standard of game for free and then don't want to pay for in-game stuff or put up with ads etc....
As an indie developer, we have had to move into this market, but it's a hard nut to crack....Only recently I heard about a developer that
released as app that cost £250K to develop.....It made £8K
I guess the reason he released it at £1.50 is that he has costs too recoup and based on projected downloads, that what it needs to sell at....
The flip side is that the price will put a lot of people off....